Given that the project is under the MIT license, I don't see why you shouldn't be able to translate it or otherwise modify it for your own purposes. I've posted a question about this to the creator, I'm curious to see what they say.
Apologies, but isn't this under the MIT license? That means it would give this person the right to download, modify and use the project however they saw fit, including for commercial purposes.
You understand correctly. The code, including the dialogue, is MIT, while the other assets are CC. OP could do their translation without asking permission, legally. It is our preference that people use what we have provided to create new projects rather than translations and the like, but we're not going to stop people doing things within the terms of the licenses.
For what it's worth, I've had bad experiences with translations in the past, so I'm not comfortable with them. But, I didn't want to use a restrictive license or stay closed-source just to prevent one type of project that I didn't think anyone would even want to do xP If someone really wants to do a translation and/or expansion despite our preferences against it, they can. We'll just have to hope they present their work in a way that makes it clear we weren't involved.
I just finished a full playthrough of the game. Here's more feedback then you ever wanted! But first, let me be clear that I love the game overall. My favorite parts:
Great artwork
Good character development with the extensive dialog between the characters
Solid core gameplay loop
Great music
Minor feedback:
There should be a way to view the current day
The "Do Tasks" screen should show how many people you've assigned to each task.
After finishing the game, there's a journal entry about a webcomic artist? I never encountered this character in the game.
More significant issues:
The victory screen showed that my full playthrough took over 4 hours. That's way too long for this kind of game. I had figured out a perfect strategy by around day 80. By around day 100, I was getting sick of the repetition and starting to think the game was never going to end. By around day 150, I had far more than 99 food, over 30 medkits, and 6 or so revives. But I think the game doesn't end until a little after day 200?
Dakota is way better at combat than anyone else, and there's no obvious advantage to having two guards. As a result, I almost always only have Dakota guard. I didn't start realizing the game has lots of unique dialog for each possible pair of guards until around day 150. I didn't realize there were unique "quiet day" bosses for different characters until near the end of the game.
Saman, Ivor, and Dozer are all so good at searching and so terrible at combat that it's hard to imagine earning all of their unique guard pair dialog.
Once you have every character, there's no obvious reason to travel, and since traveling costs so much food, the best strategy is to just stay in one spot for the rest of the game. But this gets tiresome...
This has a really adictive game loop. You think on made some sequel or port?.
PD: i not now if is the emulator i use but a graphica bug or glitch, until i change location(the bug dissapear aftter it, all screen change show a flash effect, appear each time i defeat the stalker( i think is defeated because the counter at the game end is show empty).
It's something we discussed at launch and opted not to do, sorry. Itch offers no way to automatically split the income between the three developers, so making the game completely free simplifies my accounting and avoids the need to send money between us.
I'm honoured that you'd want to pay us! If you're particularly eager to send us money, our various Ko-Fi and shop links are listed on DWC's page. But really, the best way to support DWC is to share it with friends :D
We have no plans for a physical version, sorry ): We're not against a physical version, but none of us has connections or the resources to make it actually happen.
I’ll agree about critiques regarding the UI. Takes a little bit of getting used to. But once you figure it out, it’s really straightforward. That being said, I’ve never played a more immersive game on any retro console in my life. Artwork is mind blowing, music and sound subtly adds to the experience without overwhelming it. Lot’s of lore to unlock and discover. It’s just good storytelling. I was very drawn in.
Can you give me a hint? I really wanna see the ending, but I spent most of the day playing, defeated the Stalker, put 3 of the characters at max level and still nothing happened haha
I have to do something or is just about surviving until dawn?
Nope, looks like you ran into a bug! I thought I added protections against invalid inputs like that, but it's possible I missed some of the battles. Restarting the game and reloading your save should get the game back to normal, though you may need to redo the fight, depending on where exactly it glitched.
What do you mean by a ".zipo version"? If you mean a stand-alone version that has an emulator built in, I don't think we'll do that, as I'm not familiar enough with pack-in emulators, how well they work, what the controls are like, etc.
If you want to play this game offline, please download a GB emulator of your choice (on Windows, I recommend BGB) and use that with the downloadable .gb ROM file. It'll play way better than it does in a browser, and you can pick an emulator you like rather than being restricted to whatever I'd pack in, and be able to customize your experience as you like :]
Download an emulator, and use the emulator's File > Open... to select the GB file. There are many emulators out there, pick one. Since it sounds like you need something very simple, try Visual Boy Advance 1.8.
Any thoughts on doing a .pocket compile for the new analogue system? lots of folks with a new 'gameboy' now that are chomping at the bit to try some homebrew on the go.
I don't know when it'll be as I've not been doing any GB dev since the GBcompo ended, but when I do get GBS 3.0, exporting a .pocket version of this game will probably be the first thing I do :D
I'm surprised the Pocket doesn't let you play GB roms even though it lets you play GB carts. I guess it's to discourage piracy?
I already really love this! The sound design is really effective, the atmosphere is awesome, and the gameplay feels simple to grasp but complicated to get right. I keep having a hard time having enough food while keeping health high, but it doesn't feel unfair, just challenging. Great job!
The way the UI is set up doesn't leave room for a toggleable option like this.
We considered making tasks always be remembered (or to only reset to Rest at low enough HP), but that changes the feel of setting tasks in a way we don't like in a number of ways. We opted for this minor inconvenience in order to keep the game playing the way it should.
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Hi! I appreciate the offer, but we'd rather not have any adaptions or translations made. Thanks though!
Given that the project is under the MIT license, I don't see why you shouldn't be able to translate it or otherwise modify it for your own purposes. I've posted a question about this to the creator, I'm curious to see what they say.
Apologies, but isn't this under the MIT license? That means it would give this person the right to download, modify and use the project however they saw fit, including for commercial purposes.
Am I misunderstanding something?
You understand correctly. The code, including the dialogue, is MIT, while the other assets are CC. OP could do their translation without asking permission, legally. It is our preference that people use what we have provided to create new projects rather than translations and the like, but we're not going to stop people doing things within the terms of the licenses.
For what it's worth, I've had bad experiences with translations in the past, so I'm not comfortable with them. But, I didn't want to use a restrictive license or stay closed-source just to prevent one type of project that I didn't think anyone would even want to do xP If someone really wants to do a translation and/or expansion despite our preferences against it, they can. We'll just have to hope they present their work in a way that makes it clear we weren't involved.
I see. Thank you for your thoughtful response.
Simple gameplay which I liked a lot, but the banter between the characters is what made this game shine~
Haven't done a 100% completion rate yet, but I have seen the dawn, and I'd like to see more of the secrets haha.
Got the chance to play it in my handheld and it's really fun! I love the artwork, the dialogue in between the characters, and it's very atmospheric.
This is an amazing game! I love it!
The atmosphere, the music, the characters! Such a good good game.
I just finished a full playthrough of the game. Here's more feedback then you ever wanted! But first, let me be clear that I love the game overall. My favorite parts:
Minor feedback:
More significant issues:
This has a really adictive game loop.
You think on made some sequel or port?.
PD: i not now if is the emulator i use but a graphica bug or glitch, until i change location(the bug dissapear aftter it, all screen change show a flash effect, appear each time i defeat the stalker( i think is defeated because the counter at the game end is show empty).
Could you add a "Download- name your price" feature?
It's something we discussed at launch and opted not to do, sorry. Itch offers no way to automatically split the income between the three developers, so making the game completely free simplifies my accounting and avoids the need to send money between us.
I'm honoured that you'd want to pay us! If you're particularly eager to send us money, our various Ko-Fi and shop links are listed on DWC's page. But really, the best way to support DWC is to share it with friends :D
59 nights
any chance of a .pocket file to play this ?
It's not something I'm likely to get to any time soon.
However! You can try building it yourself, as the source code and all assets are available. It is a GBS 2.0 project so it won't work in GBS 3.0 for easy Pocket export, but you could try to put it into the version of GBS 2.0 modified to export to Pocket instead of GB, and that will hopefully work.
I think is the best horror game ive ever played! Will you do a physic edition? Id love to buy it for colleccionism
Oh wow, thank you!
We have no plans for a physical version, sorry ): We're not against a physical version, but none of us has connections or the resources to make it actually happen.
The project files are linked as "Source code" under "More information".
Awesome! So atmospheric and mystery. I like it so much. :D
I’ll agree about critiques regarding the UI. Takes a little bit of getting used to. But once you figure it out, it’s really straightforward. That being said, I’ve never played a more immersive game on any retro console in my life. Artwork is mind blowing, music and sound subtly adds to the experience without overwhelming it. Lot’s of lore to unlock and discover. It’s just good storytelling. I was very drawn in.
By far one of the most amazing Game Boy games here. Expecially the pixelart, it really captivated me.
Just the interface to assign the task is a bit confusing, but everything else is great.
It has an ending? I'm playing for some time now hahaha
Thanks! The task UI is definitely pretty confusing, but we did our best with the limitations we had and the feeling we wanted to convey.
Yep, there is an ending! The ending varies (a little) based on how you play.
Can you give me a hint? I really wanna see the ending, but I spent most of the day playing, defeated the Stalker, put 3 of the characters at max level and still nothing happened haha
I have to do something or is just about surviving until dawn?
Hint: Dawn Will Come :]
I kept on hitting the stalker (pressed Z after battle ended) and now when i move it glitches.
Is this purposeful?
Nope, looks like you ran into a bug! I thought I added protections against invalid inputs like that, but it's possible I missed some of the battles. Restarting the game and reloading your save should get the game back to normal, though you may need to redo the fight, depending on where exactly it glitched.
dude please make .zipo vbersion i lik this game
What do you mean by a ".zipo version"? If you mean a stand-alone version that has an emulator built in, I don't think we'll do that, as I'm not familiar enough with pack-in emulators, how well they work, what the controls are like, etc.
If you want to play this game offline, please download a GB emulator of your choice (on Windows, I recommend BGB) and use that with the downloadable .gb ROM file. It'll play way better than it does in a browser, and you can pick an emulator you like rather than being restricted to whatever I'd pack in, and be able to customize your experience as you like :]
i cant open the gb file can you show ma tutorial
Download an emulator, and use the emulator's File > Open... to select the GB file. There are many emulators out there, pick one. Since it sounds like you need something very simple, try Visual Boy Advance 1.8.
Really impressed with the atmosphere!
Any thoughts on doing a .pocket compile for the new analogue system? lots of folks with a new 'gameboy' now that are chomping at the bit to try some homebrew on the go.
seconded!
I don't know when it'll be as I've not been doing any GB dev since the GBcompo ended, but when I do get GBS 3.0, exporting a .pocket version of this game will probably be the first thing I do :D
I'm surprised the Pocket doesn't let you play GB roms even though it lets you play GB carts. I guess it's to discourage piracy?
Yes, Pocket is not able to run GB games from SD to avoid piracy.
Migrating a project from GB Studio 2.0 to 3.0 can be a lot of works because it generally break a lot of stuff.
I created a fork a GB Studio 2 that export natively game in pocket file.
https://github.com/BestPig/gb-studio#analogue-pocket-export
So it should be easy to port your game without the pain of migrating to GB Studio 3.0 :)
If you have any issue with it, don't hesitate to contact me.
Oh, thanks for the heads up! I'll look into this when I have time :D
I already really love this! The sound design is really effective, the atmosphere is awesome, and the gameplay feels simple to grasp but complicated to get right. I keep having a hard time having enough food while keeping health high, but it doesn't feel unfair, just challenging. Great job!
Thanks so much, really glad to hear you've enjoyed it ^^
Woah you guys made a game!? I'll have to give this a shot!
it would be nice if there's a choice to remember last action instead of default to rest every night
The way the UI is set up doesn't leave room for a toggleable option like this.
We considered making tasks always be remembered (or to only reset to Rest at low enough HP), but that changes the feel of setting tasks in a way we don't like in a number of ways. We opted for this minor inconvenience in order to keep the game playing the way it should.
I am really enjoying the atmosphere of this game, I will definitely play this on my Game Boy for a while and then give you some feedback. Awesome job!
Thanks a lot, all feedback's appreciated ^^ I hope you'll enjoy it!